GameMaker: Studio

¿Quién usa GameMaker: Studio?

Desarrolladores de juegos

¿Qué es GameMaker: Studio?

GameMaker Studio, la plataforma de desarrollo de juegos multiplataforma más rápida y fácil de usar. GameMaker Studio fue desarrollada con la usabilidad y la eficiencia como prioridades, así que permite que los desarrolladores creen juegos en una base de un solo código y luego los publiquen para que se ejecuten de forma nativa en un número de plataformas sin precedentes que incluyen Android, iOS, OS X, HTML5, Ubuntu y Windows UWP. En conjunto, toda la familia de productos de GameMaker fue descargada más de cinco millones de veces.

Información sobre GameMaker: Studio

YoYo Games

http://www.yoyogames.com

Fundada en 2007

Vídeo de GameMaker: Studio
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Resumen de precios de GameMaker: Studio

GameMaker: Studio no tiene versión gratuita, pero ofrece una prueba gratis. La versión de pago de GameMaker: Studio está disponible a partir de USD 39.00.


Precio inicial

USD 39.00

Versión gratuita

No

Prueba gratis

GameMaker: Studio: implementación y asistencia

Asistencia

  • En línea

Implementación

  • Instalado: Mac
  • Instalado: Windows

Formación

  • Documentación

Funciones de GameMaker: Studio

  • Análisis del juego
  • Compras en la App
  • Gestión de recursos informáticos
  • Gestión de reproductores
  • Juegos 2D
  • Juegos 3D
  • Prototipado
  • Realidad virtual
  • Red de juegos multijugador
  • Simulaciones físicas

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Opiniones de GameMaker: Studio

Todas las opiniones

Calificación general

4.4/5

Evaluación media

Facilidad de uso 4.4
Atención al cliente 4.4
Funcionalidades 4.2
Relación calidad-precio 4.3

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Comparte tus experiencias con otros compradores de software.

¡Escribe una reseña!
Andrew P.
Camera Operator | Gaffer
Producción audiovisual, Trabajador autónomo
Ha utilizado el software durante: 6-12 meses
  • Calificación global
    5 /5
  • Facilidad de uso
    5 /5
  • Características y funcionalidades
    3 /5
  • Asistencia técnica
    4 /5
  • Relación calidad-precio
    5 /5
  • Probabilidad de recomendación
    9/10
  • Fuente de la reseña 
  • Publicado el 25/7/2019

"GameMaker has its niche and does that very well!"

Comentarios: Overall, GameMaker is the easiest for simple games and it lets anyone who has a computer able to make a game!

Puntos a favor: If you are trying to make a simple game like an 8-bit or platformer, this is the video game engine for you. It is simple and to the point making it easy to use this software for absolute beginners in the industry. You don't need a lot of schooling or experience to make a game. I really like how much of this can be sprite based as well. Anyone can edit images and make characters, items, etc based on sprites.

Contras: With any niche software, there are some downsides. GameMaker is very limited on what you can do. It is a place to start making games, but once you want to move onto other ideas, it makes the transition to other engines hard. I also wish GameMaker had a common coding language instead of using its own. This helps prepare for the transition to other engines.

  • Fuente de la reseña 
  • Publicado el 25/7/2019
David K.
Developer
Juegos de ordenador, 2-10 empleados
Ha utilizado el software durante: Más de un año
  • Calificación global
    4 /5
  • Facilidad de uso
    4 /5
  • Características y funcionalidades
    5 /5
  • Asistencia técnica
    Sin valoración
  • Relación calidad-precio
    2 /5
  • Probabilidad de recomendación
    3/10
  • Fuente de la reseña 
  • Publicado el 26/5/2020

"Once the gold standard for 2D, though no longer a clear a leader"

Comentarios: It's fine as an introductory software for game development, but it's no longer the best choice even for that.

Puntos a favor: Cross-platform functionality works quite well. Though somewhat counter-intuitive, development paradigm can work well for a limited set of game genres. The YoYo compilers are good.

Contras: It's too expensive for the best features, and the switch between GameMaker Studio and GameMaker Studio 2 was not handled smoothly by YoYo Games.

  • Fuente de la reseña 
  • Publicado el 26/5/2020
Usuario verificado
Software
Desarrollo de programas, Trabajador autónomo
Ha utilizado el software durante: Más de un año
  • Calificación global
    3 /5
  • Facilidad de uso
    4 /5
  • Características y funcionalidades
    3 /5
  • Asistencia técnica
    Sin valoración
  • Relación calidad-precio
    Sin valoración
  • Probabilidad de recomendación
    7/10
  • Fuente de la reseña 
  • Publicado el 7/5/2019

"GameMaker: Studio is a great way to get a foot in the door of game design!"

Comentarios: Overall GameMaker: Studio is a fine tool for new developers, but it will eventually leave you wanting more, since it is quite a simple engine compared to its competitors.

Puntos a favor: GameMaker: Studio was my first entry into the world of game making. It's drag and drop programming interface makes it easy to make simple games, while also having the skill-ceiling to create magnificent 2d-games. It's simple interface makes it easy for new developers to dapple in game making. It utilizes it's own programming language that is a form of simplified javascript, that features simple syntax.

Contras: The ability to create 3D projects is lacking, and it's hard to recommend it over Unity, unless you are a complete novice to programming and game design. It does not provide the same capabilities as its competition, but maybe GameMaker: Studio 2 can make up for that.

  • Fuente de la reseña 
  • Publicado el 7/5/2019
Usuario verificado
Summer Intern
Software informático, 1001-5000 empleados
Ha utilizado el software durante: Más de dos años
  • Calificación global
    5 /5
  • Facilidad de uso
    4 /5
  • Características y funcionalidades
    4 /5
  • Asistencia técnica
    Sin valoración
  • Relación calidad-precio
    Sin valoración
  • Probabilidad de recomendación
    9/10
  • Fuente de la reseña 
  • Publicado el 20/10/2020

"Accessible, Full-Stack 2D Game Development"

Comentarios: GameMaker Studio is great to learn basic 2D game design.

Puntos a favor: GameMaker is an easy to use, accessible 2D game engine. GameMaker provides a full-stack approach to game development, providing tools for programming, sound, logic, level design and management, and compilation. Given the price of the program, you get a lot of value for money. There are numerous tutorials, guides, and open-source projects to work off of, allowing for the rapid prototyping of games. GameMaker's drag and drop programming tool allows beginners access to powerful logic tools for their games.

Contras: If you're trying to make 3D games, other game engines such as Unity and Unreal Engine provide much more support for those kinds of games. Support for other platforms besides Windows require some costly additions to the program.

  • Fuente de la reseña 
  • Publicado el 20/10/2020
Denis D.
Ph.D. student
Investigación, 2-10 empleados
Ha utilizado el software durante: Más de dos años
  • Calificación global
    4 /5
  • Facilidad de uso
    5 /5
  • Características y funcionalidades
    3 /5
  • Asistencia técnica
    Sin valoración
  • Relación calidad-precio
    3 /5
  • Probabilidad de recomendación
    6/10
  • Fuente de la reseña 
  • Publicado el 19/2/2019

"It boils down to your background"

Comentarios: While it's true that GML is Turing Complete, and therefore it's technically possible to write any algorithm in it, the language gets rid of more "complicated" stuff from more low level-languages like C (e.g. pointers and structures) without proper replacements. It's factually easier to write many algorithms in C than in GML. Also, there is a reason why more higher-level, industry standard, languages provide more features than low-level languages. Despite that, a portion of GML community seem to think of such features as useless addendum. Without community pressure, GML is today about the same as it was in the first version of GM Studio I've tried, many years ago (version 6, before GM belonged to yoyo games). As an experienced programmer, I grew very frustrated with GML. It would be more productive for me to write the core of the game in other languages and interface it for GameMaker through an extension. But at such a point, it would be easier, cheaper and even more productive to abandon GMS altogether. However, I think that a programmer can have fun with GameMaker if they see the software itself as a game and the limitations of the language as a challenge. After all, there are many fun games in the market about programming in Assembly. For artists, non-programmers and inexperienced programmers, I think GML would not be a no-go. Yet, these people would still benefit from the overall very focused and productive toolset GMS offers to successfully finish their projects.

Puntos a favor: GameMaker: Studio (GMS) is a very feature-complete suite and the included toolset (including the programming language, GML) pushes towards greater productivity.
It's very easy to find and install extensions through its integrated marketplace, and extensions can be implemented in other languages instead of GML.
Shaders can be written in GLSL ES, which is industry standard.
It's possible to export the game to many different platforms.

Contras: Although GMS indeed pushes towards being more productive, it also promotes recklessness. In other words, the final product can have low maintainability.
Each different export target has its own price. The final cost can stack pretty high depending on which platforms the game is planned to launch on.
GameMaker's scripting language (GML) is very bare bones. Its standard library also lacks useful functions for geometry. For example, while it has a function to check whether two segments of line are intersecting, it does not has a function to efficiently cast a ray from a point towards a directions and check which objects the ray intersects.

  • Fuente de la reseña 
  • Publicado el 19/2/2019